gltransformation: draw with GL_TRIANGLES
Drawing 5 vertices with GL_TRIANGLE_STRIP will draw an extra unneeded triangle.
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@ -253,7 +253,7 @@ gst_gl_transformation_init (GstGLTransformation * filter)
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filter->fov = 90;
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filter->fov = 90;
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filter->aspect = 1.0;
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filter->aspect = 1.0;
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filter->znear = 0.1f;
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filter->znear = 0.1f;
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filter->zfar = 100;
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filter->zfar = 100.0;
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filter->xscale = 1.0;
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filter->xscale = 1.0;
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filter->yscale = 1.0;
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filter->yscale = 1.0;
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@ -853,7 +853,7 @@ gst_gl_transformation_filter_texture (GstGLFilter * filter,
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return TRUE;
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return TRUE;
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}
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}
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static const GLushort indices[] = { 0, 1, 2, 3, 0 };
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static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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static void
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static void
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_upload_vertices (GstGLTransformation * transformation)
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_upload_vertices (GstGLTransformation * transformation)
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@ -863,10 +863,10 @@ _upload_vertices (GstGLTransformation * transformation)
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/* *INDENT-OFF* */
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/* *INDENT-OFF* */
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GLfloat vertices[] = {
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GLfloat vertices[] = {
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-transformation->aspect, 1.0, 0.0, 1.0, 0.0, 1.0,
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-transformation->aspect, -1.0, 0.0, 1.0, 0.0, 0.0,
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transformation->aspect, 1.0, 0.0, 1.0, 1.0, 1.0,
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transformation->aspect, -1.0, 0.0, 1.0, 1.0, 0.0,
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transformation->aspect, -1.0, 0.0, 1.0, 1.0, 0.0,
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-transformation->aspect, -1.0, 0.0, 1.0, 0.0, 0.0
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transformation->aspect, 1.0, 0.0, 1.0, 1.0, 1.0,
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-transformation->aspect, 1.0, 0.0, 1.0, 0.0, 1.0,
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};
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};
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/* *INDENT-ON* */
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/* *INDENT-ON* */
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@ -966,7 +966,7 @@ gst_gl_transformation_callback (gpointer stuff)
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_upload_vertices (transformation);
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_upload_vertices (transformation);
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_bind_buffer (transformation);
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_bind_buffer (transformation);
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gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, 0);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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if (gl->GenVertexArrays)
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if (gl->GenVertexArrays)
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gl->BindVertexArray (0);
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gl->BindVertexArray (0);
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