glmemory: No need for padding
A memory object cannot be put on stack, so no need for padding.
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@ -100,8 +100,6 @@ struct _GstGLMemory
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guint pbo;
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guint unpack_length;
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guint tex_width;
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gpointer _gst_reserved[GST_PADDING];
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};
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#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
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