diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c index 921a2a3502..b06402cc72 100644 --- a/gst-libs/gst/gl/gstgldisplay.c +++ b/gst-libs/gst/gl/gstgldisplay.c @@ -2448,13 +2448,14 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display) { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + /* no more needed? upload_uptex should already be in the pool */ + /* glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex); */ + /* glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, */ + /* display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); */ + /* glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); */ + /* glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); */ + /* glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); */ + /* glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); */ //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,