glshader: recompile shader on pipeline restart
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9120>
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@ -288,6 +288,9 @@ gst_gl_filtershader_get_property (GObject * object, guint prop_id,
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static void
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gst_gl_filtershader_gl_stop (GstGLBaseFilter * base)
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{
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GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (base);
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gst_clear_object (&filtershader->shader);
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filtershader->new_source = TRUE;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base);
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}
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